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readme.txt
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Final Fantasy VII Interactive Demo README.TXT
---------------------------------------------
1. Demo System Requirements
2. Game Controls
3. Technical Info
4. Final Fantasy VII FAQ
5. Web site information
===========================
1. Demo System Requirements
===========================
The Final Fantasy VII Interactive Demo has the following minimum
system requirements:
Pentium 133
32 Megs of RAM
4x CD-ROM drive
3Dfx video card
Windows 95
DirectX 5.0
DirectMedia 5.1
================
2. Game Controls
================
KEYBOARD
Arrow Keys - Movement and Menu Selection
Enter - Action (OK button)
Left Ctrl - Cancel, Run (in field when used together with arrow keys)
Left Shift - Menu
Space - Switch
Page Up - Page Up (in menu), Escape from battle (together with Page Down)
Page Down - Page Down (in menu), Escape from battle (together with Page Up)
End - Highlights targets (in battle)
Insert - Pause (during battle)
Delete - Help pointers (in field) and Help window (during battle)
Ctrl-Q - Quit
GAMEPAD
Direction Pad - Movement and Menu Selection
Right Button - Action (OK button)
Bottom Button - Cancel
Top Button - Menu
Left Button - Switch
L1 - Page Up (in menu), Escape from battle (together with Page Down)
R1 - Page Down (in menu), Escape from battle (together with Page Up)
R2 - Highlights targets (in battle)
Start - Pause (during battle)
Select - Help pointers (in field) and Help window (during battle)
Playing the game:
This is a limited alpha demo of Final Fantasy VII. You will be able to explore
some of the area of Mt. Corel and talk to the citizens of North Corel. Use the
movement keys to walk around Mt. Corel, and the Action key to talk to the people
you encounter. The Action key is also used to pick up the various items that
you will find.
Menus:
The Item Menu is where you organize and use the various items that you find.
Selecting an item will display the uses of each particular item. Simply select
the item you want, push the Action key, and select whom you will use the item on.
Some items can only be used in battle. These items will be grayed out in the
item menu.
The Magic Menu allows you to see each character's magic spells and to cast spells
such as Cure and Life on your characters.
The Materia Menu is where you arrange your materia. Materia allow you to cast
the various spells in the game.
The Equipment Menu is the place to organize the weapons, armor and accessories
you find or buy. Selecting armor or weapons will show your current attack and
defense ratings, and the effect that the selected items will have on these ratings.
The Status Menu shows you the current status of the selected character.
The Battle System:
As in any RPG, one of the most important parts of the game is the combat.
In Final Fantasy VII, this system may vary from the traditional RPG mold.
Combat uses the Active Time Battle (ATB) system. In the ATB system attacks
are time-based, not turn-based. Various stats, such as your characters speed, etc,
will determine how soon the time bar will fill for your next attack. If you
hesitate, the enemy may seize the opportunity to attack before you do.
If you wish for a more traditional setting, you may change the ATB settings
in the Config menu to either "Active" or "Wait". While in combat, the Action
button is used to select which combat option you desire. The Cancel button
is used to go back in menus. The Switch button will hide the battle menu box
so you can see your character's HP and Limit Break status.
Here is a handy definition for all the commands you'll have at your disposal
for the demo:
Attack: This option attacks with your equipped weapon.
Magic: This will cast one of your spells from your equipped Materia. If the spell
name has a little red arrow next to it, that means it is paired with an "All"
materia and can be cast on an entire group of targets. In the lower left corner,
the number there represents how many times you can cast that spell on a group of
targets during this battle.
Summon: This option allows you to use your Red Materia to call upon one of your
Summon Monsters. The number in the lower left represents how many times you can
call upon this monster this battle.
Item: This option allows you to use any of your items that can be used while in
battle. You cannot equip new weapons, armlets or accessories in battle. You
cannot use items that raise your permanent statistics in battle either,
(i.e. Speed Up, HP Up, etc.)
Sense: This option allows you to scan the enemy for any weakness and to determine
how many HP/MP they have. If you have the Battle help window open, it will keep
a running count for you throughout the battle. This is handy for determining
whether to attack, or deciding that "wouldn't be prudent."
Change: This option can be accessed by moving off the far-left border of the
selection menu. If you select this, the party member whose turn it is will change
positions from front row to back row, or vice versa. After the battle is
finished, that party member will return to the position he/she was assigned at
the beginning of the battle.
Defend. This option can be accessed by moving off the far-right border of the
selection menu. If this option is selected, this party member will not attack,
and will take half the normal damage from affected attacks. It is equivalent
to putting that character in the back row for one turn.
Materia:
This is where all the fun begins! By placing Materia into the slots on weapons
or armor, the characters can access many new abilities, such as summoning monsters
or casting Bolt spells.
There are five types of Materia:
1. Independent Materia (Purple) - These Materia give the character a special
advantage, such as increased HP or higher Luck. For example, Aeris has the Long
Range Materia equipped in her Striking Staff. This allows Aeris to attack without
penalty from the back row or at enemies in back row.
2. Magic Materia (Green) - These are the most common Materia. They allow you to
cast certain Magic spells. Magic will be more effective against certain enemies
and less effective against others. You'll want to keep in mind the enemies that
you can encounter in each location and equip accordingly. Not all Magic harms
the enemy. By using these Materia creatively, you can often turn the tides of a
battle faster than with just brute force. The Restore Materia and Revive Materia
are the key to keeping your party in good shape. Try using Transform Materia
that you find for a taste of things to come!
3. Support Materia (Blue) - Support Materia must always be paired with another
Materia. An example of a paired slot is Cloud's Mythril Armlet. Initially,
Cloud has an All Materia paired with a Lightning Materia. This lets Cloud
target the entire group of enemies when casting Bolt. Another useful combination
is All and Restore, which lets you heal the entire party at once for the same
MP cost.
4. Command Materia (Yellow) - These Materia add to the commands that can be used
in battle. For example, Aeris' Sense Materia adds the Sense command. Use this
to find out more information on your enemies. This is great for finding their
weaknesses.
5. Summon Materia (Red) - Undoubtedly, the coolest of all the Materia. Use these
Materia to summon monsters of extraordinary magnitude! Just check out the Bahamut
Materia that Cloud has!
Through the course of the game, Materia will increase in ability much like the
characters gain levels. The Materia's counterpart to experience is AP. One
trick to speed up Materia growth is to equip the Materia that you want to level
up in Double growth slots like those in Cloud's Force Stealer. Higher level
Materia let you summon more times or gives you access to more powerful versions
of existing spells. For example, a level 3 Restore Materia will give you the
Regen spell.
One minor caveat is that equipping Materia affects the character's stats - often
sacrificing physical attributes for increased magical abilities.
Variety is the spice of life and experimentation is the key to using Materia
effectively. Try different combinations of Materia and test them on various
enemies. You never know what you'll find!
=================
3. Technical Info
=================
Setting up the game:
Run the SETUP.EXE program on the CD to install the FFVII Demo. You will be
prompted to choose a folder and a program group in which to install the game.
You will also be prompted to install DirectX 5.0, DirectMedia 5.1 and the 3Dfx
driver that works properly with the FFVII Demo. These are all needed to run the
demo.
ALT-TAB and Win95 Keys:
If you ALT-TAB from the FFVII Demo, you will not be able to get back into the game.
The same holds true for the Windows 95 keys on some keyboards.
Savepoint and PHS:
The Savepoint and PHS are disabled in this demo. Normally, the Savepoint would
allow you to save your game, and the PHS would allow you to reorganize your party.
========================
4. Final Fantasy VII FAQ
========================
Q.1) Is a 3D card required to play FF VII when it is released for the PC?
No. A 3D accelerator card will not be required to play FF VII on the PC although
it is recommended. We will be releasing a list of compatible 3D cards before
the game's release later this year.
Q.2) Are there plans on bringing more titles to the PC besides FF VII?
FF VII, scheduled to be released for the PC sometime this summer, is the only PC
game in development by Square Soft at this time. It has not been determined yet
if future PC titles will be planned for development, but it is hoped that a
successful launch of the PC version of FF VII will aid in the realization of
future PC titles developed by Square Soft.
Q.3) Will the PC version of FF VII be the same as the PlayStation version?
Yes. Both versions of the game will have similar gameplay and storyline issues.
Basically, the content found in the original PlayStation version will remain
intact and unchanged for the PC version.
Q.4) For the PC version of FF VII, will there be an opportunity to correct the
English grammar and spelling mistakes missed in the PlayStation version?
In a game the size of FF VII, there may be instances where a spelling mistake
occurred or a translated phrase appeared a bit off and was not caught or
corrected in time during the testing cycle. Measures will be in effect to
ensure that these instances are identified and corrected during the
development and subsequent testing of FF VII for the PC.
Q.5) How do I get information on becoming a beta tester (for FF VII PC)?
All job information can be found in the Employment section of our websites
(www.squaresoft.com and www.eidosinteractive.com). There are no plans to
include any external beta testing for the upcoming PC release of FF VII
as all testing is currently done in-house.
Q.6) On what exact date will FF VII PC be released?
The specific release date for the game has not been determined, but it is hoped
that it will be released sometime during this summer.
Q.7) What will the minimum system requirements be for the final version?
P133 (w/ 3D accelerator card), P166 (w/out 3D accelerator card)
32 MB RAM
4X CD-ROM
DirectX 5.0 compatible sound and video card
(AWE64 or XG-MIDI compatible sound card recommended)
=======================
5. Web Site Information
=======================
The official Final Fantasy VII PC web site is located at http://www.ff7pc.com.